Proxy Method for Fast Haptic Rendering from Time Varying Point Clouds

Ryden, F. and Kosari, S.N. and Chizeck, H.J. (2011) Proxy Method for Fast Haptic Rendering from Time Varying Point Clouds. In: Proceedings IROS 2011, San Francisco, USA.

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Abstract

Abstract—This paper proposes a novel algorithm for haptic rendering from time varying point clouds captured using an Xbox Kinect RGB-D camera. Existing methods for point-based haptic rendering using a proxy can not directly be applied since no information about the underlying objects is given. This paper extends the notion of proxy to point clouds. The resulting haptic algorithm can successfully render haptic forces from point clouds captured in real-time representing both static and dynamic objects.

Item Type: Conference or Workshop Item (Paper)
Subjects: D Haptics
Divisions: Department of Electrical Engineering
Depositing User: Brady Houston
Date Deposited: 14 Jul 2015 18:43
Last Modified: 14 Jul 2015 18:43
URI: http://brl.ee.washington.edu/eprints/id/eprint/189

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