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Virtual
Coupling Networks
Abstract
A haptic interface conveys
a kinesthetic sense of presence to a human operator interacting
with a computer generated environment. Historically, human-computer
interaction has taken place through one-directional channels
of information. Haptic interaction is fundamentally different
in that kinesthetic energy flows bi-directionally, from and
to the human operator. The human grasp may be responsible for
stabilizing or destabilizing the overall system. Since the haptic
display actively generates physical energy, instabilities can
damage hardware and even pose a physical threat to the human.
A number of authors have proposed
an artificial coupling between a haptic display and a virtual
environment to create stable interaction. Colgate et. al. (Proc.
IEEE/RSJ Int. Conf. on Intelligent Robots and Systems, Pittsburgh,
PA, 1995 ) introduced the idea of a virtual coupling which guarantees
stability for arbitrary passive human operators and environments.
Zilles and Salisbury (Proc. IEEE/RSJ Int. Conf. on Intelligent
Robots and Systems, Pittsburgh, PA, 1995) presented a heuristically
motivated "god-object" approach which greatly simplifies
control law design. These implementations can be grouped together
as special cases of a virtual coupling network, a two-port interface
between a haptic display and a virtual environment. This network
can play the important role of making the stability of a haptic
simulation independent of human grasp impedance and of the details
of virtual environment design. The above-mentioned work focuses
exclusively on impedance-type haptic displays. No similar work
on virtual couplings has appeared for admittance displays and
very little exists in explicit criteria for the design of virtual
coupling networks.

This work extends the concept
of a virtual coupling to admittance displays and attempts to
treat the problem of stable haptic interaction in a more general
framework. Linear circuit theory is used to develop necessary
and sufficient conditions for the stability of a haptic simulation,
assuming the human operator and virtual environment are passive.
These equations lead to an explicit design procedure for virtual
coupling networks which give maximum performance while guaranteeing
stability. By decoupling the haptic display control problem
from the design of virtual environments, the use of a virtual
coupling network frees the developer of haptic-enabled virtual
reality models from issues of mechanical stability.
Devices
Linear
Haptic Display (LHD)
High
Bandwidth Force Display (HBFD)
Publications
(*)
(*)
Note: Most of the BRL
publications are available on-line in a PDF format.
You may used the publication's reference number as a link to the
individual manuscript.
[146]
R. Adams, B. Hannaford,
'Control Law Design for Haptic Interfaces to Virtual Reality,'
IEEE Trans. Control Systems Technology, vol. 10, pp. 3-13,
Jan 2002.
[126]
R. Adams, M. Moreyra, B. Hannaford,
'Excalibur, A Three-Axis Force Display,' ASME Winter Annual
Meeting Haptics Symposium, Nashville, TN, Nov. 1999.
[120]
R. J. Adams, B. Hannaford,
'Stable Haptic Interaction with Virtual Environments,' IEEE
Transactions on Robotics and Automation, vol. 15(3), pp. 465-74,
January 1999.
[115]
R. Adams, M. Moreyra, B. Hannaford,
'Stability and Performance of Haptic Displays: Theory and Experiments,'
Proceedings of the ASME Winter Annual Meeting Haptics Workshop,
Nov 1998.
[113]
R. Adams, B. Hannaford,
'A Two-Port Framework for the Design of Unconditionally Stable
Haptic Interfaces,' Proceedings of IROS 98, pp. 1254-59,
Victoria, B.C., Canada, Nov. 1998.
[Th022]
R. J. Adams,
'Stable Haptic Interaction with Virtual Environments,' Ph.D.
Thesis, University of Washington, Department of Electrical Engineering,
September, 1999.
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