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Citation:

B. Hannaford, R. Leuschke, 'Fast Rendering for a Multifinger Haptic Display,' Proceedings of World Haptics 2007, Japan, March 22, 2007.

Abstract

An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it's surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty.

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Updated: Tue Aug 19 09:16:10 2008