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[112] Citation: Abstract
The lack of force feedback in visual-only simulations may seriously
hamper user proprioception, effectiveness and sense of immersion while
manipulating virtual environments. Haptic rendering, the process of
feeding back force to the user in response to interaction with the
environment is sensitive to delay and can become unstable. In this
paper, we describe various techniques to integrate force feedback in
shared virtual simulations, dealing with significant and unpredictable
delays. Three different implementations are investigated: static,
collaborative and cooperative haptic virtual environments.
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Updated: Tue Jul 15 23:54:50 2008
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