| |
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
[101] Citation: Abstract
Virtual reality is a powerful tool for training, simulation and
computer aided design. Replacing the traditional mouse with a force
feedback device might enhance the performance of such systems,
permitting a more natural interaction. The software interface and the
mechanical design of force-feedback devices is critical. The operative
system must be real time and guarantee low latency and high sampling
rate. Additional constraints are introduced if there is a need for
sharing the simulation among multiple players. In this paper we will
present two haptic devices, and a distributed architecture that allows
operators to manipulate objects in a shared virtual environment. We
will conclude with two examples, a multi-player squash game and a
shared force-feedback CAD system for airplane manufacturing.
["I would like a hard copy of this report"]
[Copyright]
[HELP!]
Updated: Tue Jul 15 23:54:50 2008
| |