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Citation:

P. Buttolo, R. Oboe, B. Hannaford, W. McNeely, 'Force Feedback in Shared Virtual Simulations,' Proceedings MICAD, Paris, 1996.

Abstract

Virtual reality is a powerful tool for training, simulation and computer aided design. Replacing the traditional mouse with a force feedback device might enhance the performance of such systems, permitting a more natural interaction. The software interface and the mechanical design of force-feedback devices is critical. The operative system must be real time and guarantee low latency and high sampling rate. Additional constraints are introduced if there is a need for sharing the simulation among multiple players. In this paper we will present two haptic devices, and a distributed architecture that allows operators to manipulate objects in a shared virtual environment. We will conclude with two examples, a multi-player squash game and a shared force-feedback CAD system for airplane manufacturing.

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