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[095] Citation: B. Hannaford, K. Kuhn, 'A "Hands-On" Course in Consumer Electronics Design,'
International Journal of Mechatronics: Special Issue on Mechatronics Education, vol. 5, pp. 753-762, Oct. 1995.
Abstract
There is still a large gap between the academic design approach
taught to our students and the real world of competitive product
design. In spite of program upgrades which heavily emphasize design,
the termination of many of our students' advanced design projects is
still a maze of breadboards connected together with wires which
randomly wander off to input sensors or output displays. Clearly,
there is a big step missing between the disorganized connection of
components which concludes a design project, and the sleek, injection
molded, Sony Discman that is playing in the design laboratory beside
the workbench. In an effort to close the gap between engineering
education and modern consumer electronics product design, the
Department of Electrical Engineering at the University of Washington
has initiated a "reverse-engineering" course in Consumer Electronics.
The first offering of the course was made during Winter 1994 as part of
the College of Engineering honors program.
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Updated: Tue Jul 15 23:54:50 2008
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